Daca sunteti un fan al skateboard-urilor si a jocurilor care le au in prim-plan, atunci va anunt ca Touchgrind Skate 2 a fost lansat in cursul noptii trecute in App Store. Fiind o continuare a titlului cu aproximativ acelasi nume, Touchgrind Skate 2 aduce acelasi tip de gameplay pe care il stiati si il iubeati, dandu-va posibilitatea de a deveni un skateboarder profesionist si de a efectua cele mai nebune trick-uri cu board-ul vostru. Jocul are un nou motor grafic, cu efecte speciale pentru iPhone 5S, are un modul multiplayer pentru a va provoca prietenii, are un Jam Session si nu doar atat.
Skate like a pro in the most realistic multi-touch skateboarding game ever! Just like in real skateboarding or fingerboarding, Touchgrind Skate 2 is a game of skill that takes 10 minutes to understand but a lifetime to master. Learn the tricks, complete challenges, and unlock new skateboard parts. Get the highest score in time-limited Competition mode, rip freely and complete challenges in Jam Session mode, challenge your friends in the turn-based multiplayer Game of S.K.A.T.E or export video clips and show off your best lines.
The innovative finger controls together with real physics simulation let you pull off tricks like ollies, pop shuvits, kickflips, heelflips, impossibles, powerslides, lip tricks, stalls, drops, 5-0’s, 50-50’s, crooks, tailslides, bluntslides, darkslides etc in endless combinations, or why not do them in nollie, fakie or switch? – Only your skill and imagination set the limit! Get a maximized experience with a real skateboarding feeling – Skate like in real life on your iOS device!
Touchgrind Skate 2
ne ofera 4 moduri de joc, tutotirlae video si un modul care va permite sa vizualizati trick-urile pe care le faceti, jocul fiind disponibil in format universal in App Store.
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Touchgrind Skate 2
4.49
Descriere: Skate like a pro in the most realistic multi-touch skateboarding game ever!
Just like in real skateboarding or fingerboarding, Touchgrind Skate 2 is a game of skill that takes 10 minutes to understand but…
This post was last modified on nov. 21, 2013, 8:13 AM 08:13